When last we conversed, I laid out a few no-no's to writing about your gaming campaign. Now, I'm going to talk about some of the advantages to using a campaign to explore writing material. Bear in mind that I'm talking about my specific experiences with a very specific group of role players, some with whom I've gamed since the early 90s. In short, I run with a long term group that has a great deal of trust and familiarity with each other. We are willing to sacrifice rules for story, points for harmony. My experiences might be the same, or very different than your own. As a consequence, your mileage might vary for some of the things I say.
With that said, for certain values of campaign and certain values of players (ie mine), I find gaming an excellent tool for exploring characterizations.
Mirrored from Writer Tamago.